// FRAG.033 · WHAT THIS IS
A GAME THAT PAYS IN RELICS.
One covenant buys the descent, once, for ever: 0.33 SOL, three thousand three hundred and thirty-three of them and then never again. Everything after that is earned by playing.
I
DESCEND
Thirty-three depths, and they do not forgive. Three paths: pilgrim, awakened, martyr. The harder the walk, the rarer what it seals.
II
EARN
Relics are not sold and not drawn by lot. Each one answers a deed: a first blood, a tyrant felled untouched, a descent ended as martyr. Do the deed and it is minted to thy wallet.
III
KEEP
It is thine, on chain, and the house has no power to move it. Sell it, trade it, or hold it forever. Thou keepest what thou earnest whether or not thou ever play again.
// RELICS CHANGE HANDS WALLET TO WALLET · A SMALL FLAT FEE · THE HOUSE NEVER HOLDS ONE
Thirty relics
remain sealed.
They reveal themselves only over time, and only to those who have proven their belonging to the Order. The Believers will open them.






// THE CATHEDRAL RECOGNIZES YOU THE MOMENT YOU WALK IN.
// THE SIXTEEN
Nothing here is dropped.
Each one names a deed.
Thirteen along the way, three for how it ends. The house does not sell one and cannot take one back. What is dark below simply has not been done yet.
















Swap with a
Brother.
No marketplace, and nothing is ever bought or sold. Thou barterest wallet to wallet, with no house key between the two hands. The only cost is a small flat fee that covers writing the trade to the chain, split evenly.
SEE THE THIRTY-THREE →Every wallet carries its scars. Every relic remembers its keeper.
The Order does not forget.


