YEKIRA

// FRAG.033 · WHAT THIS IS

A GAME THAT PAYS IN RELICS.

One covenant buys the descent, once, for ever: 0.33 SOL, three thousand three hundred and thirty-three of them and then never again. Everything after that is earned by playing.

  1. I

    DESCEND

    Thirty-three depths, and they do not forgive. Three paths: pilgrim, awakened, martyr. The harder the walk, the rarer what it seals.

  2. II

    EARN

    Relics are not sold and not drawn by lot. Each one answers a deed: a first blood, a tyrant felled untouched, a descent ended as martyr. Do the deed and it is minted to thy wallet.

  3. III

    KEEP

    It is thine, on chain, and the house has no power to move it. Sell it, trade it, or hold it forever. Thou keepest what thou earnest whether or not thou ever play again.

// RELICS CHANGE HANDS WALLET TO WALLET · A SMALL FLAT FEE · THE HOUSE NEVER HOLDS ONE

// THE SEALED WING · 30 OF 33

Thirty relics
remain sealed.

They reveal themselves only over time, and only to those who have proven their belonging to the Order. The Believers will open them.

ENTER THE CATHEDRAL

// THE CATHEDRAL RECOGNIZES YOU THE MOMENT YOU WALK IN.

// THE SIXTEEN

Nothing here is dropped.
Each one names a deed.

Thirteen along the way, three for how it ends. The house does not sell one and cannot take one back. What is dark below simply has not been done yet.

AWAKEN — Begin the descent
STRIKE — Take a first soul
MARTYR — Fall, and be written
ZEALOT — An hundred souls
SIGNAL FIRE — Reach the tenth depth
THE SPECULATOR — Fell a tyrant
ASCENDANT FAITH — Fell a tyrant untouched
GUARD — Shatter twenty bolts
FOUNDATION — Outlive a curse
FOCUS — A perfect trial
MONUMENT — Become the Architect
FINAL FORM — Become YEKIRA
ASCENSION — Five radiant choices
PILGRIM'S ASH — Walk out of the Extraction
AWAKENED EMBER — End the descent awakened
MARTYR'S RADIANCE — End the descent as martyr
// THE TRADE

Swap with a
Brother.

1 v 1A canon work for the one thou wantest. One for one.

No marketplace, and nothing is ever bought or sold. Thou barterest wallet to wallet, with no house key between the two hands. The only cost is a small flat fee that covers writing the trade to the chain, split evenly.

SEE THE THIRTY-THREE →

Every wallet carries its scars. Every relic remembers its keeper.
The Order does not forget.